The Descent

HOLLOWEDGE

Hollow Edge is an action roguelike in modern pixel art. Pick a hero, clear the stage, shape your build and step through the portal. Every stage goes deeper, and every stage fights back harder.

Join the DiscordComing to Steam · Early Access 2027
Free demo in closed playtest · Windows
About the game

What is Hollow Edge?

A dark fantasy action roguelike for keyboard and mouse. Every stage is a new procedural island, every run builds a different hero, and the descent has no last floor. Built for short runs and for chasing depth.

Genre
Action roguelike
Run length
5–10 min
Depth
Endless
Heroes
3 classes
Biomes
5
Modes
Normal · Hardcore
The run

One stage at a time

  1. 1

    Choose a hero

    Warrior, Rogue or Mage, each with a fighting style of its own.

  2. 2

    Clear the stage

    Fight across a procedural island and complete its goal.

  3. 3

    Shape your build

    Pick boons, grow your talents, visit shrines, merchants and trials.

  4. 4

    Take the portal

    One stage deeper. The enemies are stronger. Again.

Choose your hero

Three ways to fall

Every hero has its own weapon, basic combo, defences and pool of abilities. You start a run with a few signature skills and unlock the rest as you descend.

Warrior

Vitality classSword, steel and a short temper

The Warrior is the toughest of the three: more health, heavy sword combos and a body built to stand in the middle of the crowd and stay there.

Ground Slam cracks the earth and raises stone spikes around the crater, Reave sweeps everything within reach, and Armour lets you wear the hits while you swing back.

Further into the run he can buy more from the Merchant: leap into a pack with Leap Strike, spin through it with Whirlwind, hurl his sword out and back, or drag enemies in with Titan's Grasp before it all blows apart.

Rogue

Dexterity classFast, slippery and never where you aim

The Rogue is the quickest hero: faster movement, faster attacks and a faster dash. Twin daggers up close, arrows from range.

Arrow Volley fans a spread of arrows toward the cursor, Shadow Attack chains strikes between nearby enemies, and Ghosting lets you slip straight through a crowd that thought it had you cornered.

Deeper down, Fan of Knives, Piercing Shot, Arrow Storm and Ricochet Dagger turn the Rogue into a storm of steel that never stops moving.

Mage

Intelligence classFragile, far away and devastating

The Mage fights from a distance with a staff and lets abilities do the heavy lifting. Less health than the others, so positioning is everything.

Fire Wall burns whatever crosses it, Rain of Stars drops meteors on a whole area, and Shield wraps you in a bubble that nothing gets through.

Along the way Chain Lightning, Fireball, Flame Dash and Scatter Bolts join the arsenal, until the screen is full of fire, lightning and falling stars.

Abilities are not locked to a class. Talents let any hero borrow another class's skills, and each one swings them with the weapon in its own hands.

Key features

Built for the long descent

Skills that grow with you

Inspired by ARPGs: add projectiles, chains and pierce to your abilities, widen their area, or turn steel into fire, poison or lightning.

Talent Tree and Mastery

Ability paths, passives and keystones like Glass Cannon or Juggernaut. Talents define the build, and boons roll stronger values the deeper you go.

Contracts and the Atlas

The Writkeeper hands you a chart of islands. Pick a route, hunt marked elites, hold beacons, break corruption anchors and claim the altar.

Endless procedural descent

Every stage is a new island, generated as you arrive. There is no last floor: the run goes as deep as your build can carry it.

Borrow any ability

Every class has its own pool of abilities. Talents let you take skills from the others, and your weapon decides how you swing them.

Moves like a modern ARPG

WASD to move, and your hero looks and strikes toward the cursor. Walk one way and aim the other to backpedal and strafe, and keep the dash for when it gets close.

Rooms between stages

Reshape your attributes at the Demigod, buy boons and abilities from the Merchant, or step into a Trial and choose how hard it gets. More side mechanics are on the way.

Enemies that change

Every enemy has its own attack and a clear warning. Deeper down, elites appear and affixes stack in silence, and every 25 stages the pool grows.

Hordes that keep coming

Deep stages fill the screen, and the game is built to keep hundreds of enemies fighting at once without slowing down, however far you fall.

A world that breathes

Day, dusk and night, drifting cloud shadows, a sun that moves. Grass bends around you and every spell lights the ground it touches.

Modern pixel art, living light

Fine pixel art for everything solid; smooth light, bloom and haze for everything that burns. Each biome grades its colours for day, dusk and night, and a soft diorama depth ties the scene together.

Play it hard, or let it run

Hardcore ends the run on death, Normal lets you keep going. Push for depth, or farm stages and score on the side. Score buys hero skins.

5 biomes

Every island is a different world

Every island rolls its time of day. Each biome brings its own light and colour mood for day, dusk and night, and the caves keep their own underground glow.

ForestOld trees grow in groves and the grass bends around you as you run.
CavesDark rock and glowing veins. Your spells are the only light.
WinterFrosted birches and cold blue light over the snow.
DesertSand, bleached stone and a sun that does not forgive.
SwampMoss, reeds and murky ground. Every step kicks up mud.
The Hollowing

The world did not end. It came apart.

What was once a kingdom now hangs in fragments above the Hollow: islands of forest, swamp, snow and sand, drifting over a void with no bottom anyone has found.

Portals still link them, each one leading deeper. Nobody knows what waits at the edge of the Hollow.

You are going to find out.

How deep can you go?

The free demo takes you 20 stages down. It is in closed playtest right now: join the Discord to ask for a playtest code and help shape the descent.

Join the DiscordComing to Steam · Early Access 2027
Free demo in closed playtest · Windows

Hollow Edge is in active development. Art, heroes and systems can still change before Early Access.